few bulletin boards, chairs and tables, and a row of “barred” reception areas.

 

The Adventurer’s Guild is nothing more than a “purchase window”.

 

The Guild buys materials from monsters, medicinal herbs altered by magic, and information about dangerous areas from adventurers for a fixed price.

 

The current economic loop existed because the Adventurer’s Guild’s parent organization was the Commercial Guild, and the Commercial Guild sold the materials purchased by the Adventurer’s Guild.

 

The buildings of the Commercial Guild are located on the front street, and behind them are offices and warehouses that are connected to the Adventurer’s Guild on the back street.

 

The commercial guilds sell the materials to the guild’s member merchant associations at a 10% to 30% premium, and the merchant associations are prohibited from buying directly from adventurers.

 

Adventurers were simply roughnecks who sold monster materials to make a few bucks a day.

 

The Adventurer Guild only bought and sold and did not support the adventurers.
It did not divide them into ranks or offer them jobs.

 

Adventurers’ lives were cheap, and they were responsible for their own deaths, and the Guild had nothing to do with it.

 

If there were problems in a village or town related to demons, the lord would send knights and soldiers to deal with them.
Such was the reason why the residents paid taxes.
Lords who didn’t protect their people had no value, and the only people who would go to the trouble of spending their own money to hire adventurers were those who felt guilty because they couldn’t rely on government officials.

 

There was also an Adventurer’s Guild in the city of Arceides.

 

In a simple warehouse-like space with only five reception desks, people drowned in cheap wine and made noise even in the daytime.

 

They were drinking and occupying the tables that were originally set up for recruiting fellow adventurers and holding simple business meetings because they simply didn’t have the money.

 

The Adventurer’s Guild didn’t sell alcohol.
Still, since the number of such people increased, retired adventurers began to set up stalls outside the building to sell cheap alcohol that ordinary people wouldn’t touch, such as roasted demon meat and cheap haphazardly made moonshine.

 

There were two main types of people who claimed to be adventurers.

 

While most of them are roughnecks who just want to earn a few coins a day, some were former mercenaries or knights who had undergone some form of formalized combat training.

 

Naturally, so-called “strange people” did not get along well with the rough day laborers.

 

Many magicians could use magic, and they were well-equipped with weapons and equipment, and they were jealous of those who earned several times to several dozen times more than the day laborers.

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