hs this way, and the shins like this.
After that, target the tips of the limbs quickly and easily, and you’re done.”

I threw the knife crisply as I explained the spot to be targeted,

All of the knives were thrust into the targeted areas or were passed through it.

“Hehe, what do you think?”

relieved that it went well, I ask for their opinion.
Himiko’s face turned pale when she saw the knife sticking out from behind the target.


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“It’s not that you have to aim for the vital point, you know.
But if you can accurately shoot to vital point, you can use it as bait for the protected area and gouge another part of the body while you’re at it.
And if it hit, it will hit where it’s most efficient.”

It’s definitely unconscious action.>

“By the way, in FPS, the concept of weak point is often only in the head, right? but if you want to get to the bottom of reality, one of the vital points is where you can aim for death by blood loss or by poison.”

The point is that there are many ways to get to the final kill.

In reality, aiming for the vital point is harder than anything.

So, you can rarely get a blow to the vital, and they won’t let you anyway.

However, as I just showed you, there are countless vital points on the human body, and it is impossible to protect all of them.

It is very easy to hurt someone who is trying hard to protect his vital points.
If you try to aim at their vital point a little, they will desperately protect that one.

In the meantime, you can stab the knife at their thigh.

All animals with a sense of pain can’t move properly with one knife in their leg.

In this game, where there is almost no pain, you can’t use pain to inhibit actions, but if you break the part properly, you can restrict actions by missing parts or destroying parts.

It seems that bleeding is calculated differently, though, so it’s hard to aim for bleeding damage with a single throwing knife.

“And for the success rate, I guess it will be hard for anyone to mimic what I did.”

< I’m not looking for doing that much, so no worries.>

“Oh right.
The throwing skill has a useful art called shooting.
It’s an art that allows you to throw things unaffected by wind or gravity and just fly straight up.
It’s probably the best throwing skill to practice with.”

The throwing skill, [Shoot].
As I explained earlier, your projectile won’t be affected by the wind, and its trajectory won’t be altered by gravity.
Also, the power is slightly increased.

The range is proportional to the strength of the throw, so if you’re not strong enough, it won’t have much merit, but I personally think this effect of flying straight in a straight line is very powerful.

The most important thing to remember is that this art has offered almost no skill delay after the move.
Using this, there is almost no projectile you can’t fire continuously.

“Basically, throwing is an endless series of repetitive motions that are ingrained in your body.
For example, you need to know [For a distance of 1,000 meters, you can reach it by throwing at this angle, with this much strength, and with this kind of form.] You have to repeat it over and over again so that it becomes muscle memory.”

“If you use the [Shoot], you can completely nullify the effects of gravity and wind.
You may need to use some SP, but I think it’s a good idea to use the [Shoot] during practice.”

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I thought we could conclude that it was useless after implementing what Sukuna is saying.>

In all honesty, even if I were to teach them how to use projectiles, I don’t think the viewers would do it.

If you don’t have at least one hit assist function, I think it will remain an unfortunate skill that depends on Player Skill.

But I’m sure there are people who like to use these unfortunate skills, and I’m sure those people are making an effort to improve their skills.

I have presented my own effort.
The only thing that remains is whether or not the person who hears this will do.

“I’m sorry it wasn’t very helpful, yeah?”

< I’ll give it a try for now.>

“Well, try it in moderation.
It’s fun when you can hit it.”

“I come back because I was lonely.”

“Oh, thanks for the help.
By the way, where’s the target?”

“It’s gone, and it’s probably a disposable item with a durability setting.
The knife fell to the ground, so I retrieved it.

“Thank you again.”

Himiko came back with throwing knives while saying she was sad because I only talked to my viewers.

But is the target really a consumable item? … Oh, she’s right, the item description said it was a consumable item.

“We don’t have much time left.
Maybe we’ll go around the oni village for a bit.”

“I’ll take you to a little teahouse then! They have good tea there.”

“Okay, please do.”

In the end, I’m not really suited to teach people anything.

After that, I had a little tea with Himiko and logged out.


A note:

In addition to the senses of sight, hearing, and touch, Sukuna will use all her sense to precisely measure the wind’s sound, the air’s fluctuation, the temperature, and the distance, and then launch her projectile in the most ideal way.

This is why she is fundamentally unable to teach her method.

By the way, shooting is an art that must be practiced because, if the release timing is wrong, the shot will fly in a random direction.

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